May 15, 2009, 02:06 PM // 14:06
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#1
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Lion's Arch Merchant
Join Date: Jan 2007
Location: Pennsylvania
Profession: E/
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What's best possible 600 gear
I always thought it was best to have, base of 530 health. Because for max dmg you need 740 health.
What is it? People are telling me I need full radiant insignias lol.
I use Major Protection rune, and Minor Divine rune.
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May 15, 2009, 03:25 PM // 15:25
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#2
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Frost Gate Guardian
Join Date: Jan 2009
Profession: Mo/A
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I'm not sure of why you would need to have Radiant Insignia's on a 600.
I have 600HP (because I'm too cheap to buy a better Vigor Rune).
I have a Protection Prayers headgear with a minor rune (for +2) and a Minor Divine Favor Rune.
I think you need a Superior Divine Favor Rune if you want a permanent Spell Breaker, but I'm not too sure since I've never really tried it.
I've never really had any problems with what I currently use.
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May 15, 2009, 04:18 PM // 16:18
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#3
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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use begginer armor that has armor lvl 5 ;-)
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May 15, 2009, 04:33 PM // 16:33
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#4
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Krytan Explorer
Join Date: Feb 2007
Location: In my HoM
Guild: Canthan Refugees [TOGO]
Profession: E/Rt
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AL 15 lol is the lowest
I have 620 HP with sword/shield and you need over 60 for Spirit Bond, and you need more so you can survive with DP if not dp removal, etc...
And use survivior insignia, energy is easily gain with BS and EB (use heroes and what not - might add Succor)
As for headgear I use +1+1 minor prot but have sup runes with appropriate headgear for bonds to use for myself like Blessed Aura that requires DF so I use a headgear with +1+3DF
Last edited by _Nihilist_; May 15, 2009 at 09:57 PM // 21:57..
Reason: merged double post
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May 15, 2009, 05:36 PM // 17:36
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#5
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Krytan Explorer
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starter armor < 15
why would you wear a shield to give you more armor?
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May 15, 2009, 05:55 PM // 17:55
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#6
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Academy Page
Join Date: Oct 2008
Guild: happy guild moor [hgm]
Profession: E/
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it really just depends on the person...but the lowest armor is better on my 600 i use all health with +1 divine but i also have 2 head pieces and both have sup prot and sup divine on em and yes i 600 with a sup prot head piece some use minor just depends on your style if u need that extra health or not
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May 15, 2009, 10:00 PM // 22:00
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#7
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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It depends on what you need, but if you are going for +60hp on your weapon set, go with a +30/+30 staff instead of a +30 weapon/+30 shield. Less armor is better.
Also, you don't have to have 600 HP. Spirit Bond checks for damage before Protective Spirit reduces damage to 10% of your max HP, so even with less than 600 HP, it will still work.
__________________
Warrior for Hire
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May 16, 2009, 02:30 PM // 14:30
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#8
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Lion's Arch Merchant
Join Date: Jan 2007
Location: Pennsylvania
Profession: E/
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Alright, Well I have, 540 Health.. Base, and like 49 energy. I use a Major Prot Rune in my head piece. And I have beginner armor too
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May 16, 2009, 02:34 PM // 14:34
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#9
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Frost Gate Guardian
Join Date: Jan 2009
Profession: Mo/A
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That'll work just fine.
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May 16, 2009, 02:59 PM // 14:59
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#10
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/Me
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i have 590~620 depends on weapon i use
i only have +1+1 prot head gear, "medium" +41hp (forgot the name), all vigor
when bonded by VB, and +10% boost, my hp can go up to 900+
energy is always fine for me.
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May 27, 2009, 02:55 AM // 02:55
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#11
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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Alright, you can "600" with under 600 base HP. I have full survivor, sup vigor, 3 vitae and minor prot on a prot headpiece. I use Noss' artifact which gives another +45hp when enchanted, VB from a 16/16 smiter gives 211hp. The more HP you have, the more damage your smiter deals because the damage is calculated after prot spirit adjusts the damage. Spirit bond doesn't require you to have 600hp or greater to trigger its heals, as it calculates BEFORE prot spirit and Shield of Absorption. Too much HP may be a detriment though, as you'll take more damage after PS than spirit bond will heal for if you don't have Life Attunement, and if you have Deep Wound, you'll definitely be healed for less than what you'll take after PS.
With a 16/16 smiter, more than 800hp is overkill because you're doing 99% of the damage back with the smites at a maximum of 53+21=74, requiring only 750hp. Really the only reason for more HP to start with is to keep the damage up with Deep Wound or DP.
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May 27, 2009, 09:02 PM // 21:02
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#12
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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I always 600'd with about 100 max health.
I don't even think I have insignias on my armor set for 600. On the plus side it also doubles for 55ing.
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May 28, 2009, 12:23 AM // 00:23
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#13
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Krytan Explorer
Join Date: Feb 2007
Location: Riverside,Ca
Guild: Kings Of Heaven And Earth
Profession: E/Me
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can you vanquish with a 600 monk? and solo almost all areas in terms of PvE missions, farmming etc?
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May 28, 2009, 01:39 AM // 01:39
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#14
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Not everything, Snorph, but quite a bit of the game, yes.
Certain areas require a 3-man team instead of a 2-man team, and as always, you have to tailor your build to counter the enemies you'll face. There are a few areas where enchantment removal is so plentiful that you are going to have a tough time.
The monster skill Soulrending Shriek is a perpetual pain in the ass in EotN.
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